/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef __SIGNAL_HANDLER_H__
#define __SIGNAL_HANDLER_H__

#include <ace/Event_Handler.h>

namespace Core
{
    /// Handle termination signals
    class SignalHandler : public ACE_Event_Handler
    {
    public:
        int handle_signal(int SigNum, siginfo_t* = NULL, ucontext_t* = NULL)
        {
            HandleSignal(SigNum);
            return 0;
        }
        virtual void HandleSignal(int /*SigNum*/) { };
    };
}

#endif /* __SIGNAL_HANDLER_H__ */
